Posts Tagged ‘Kyawaii RPG’

h1

Kyawaii RPG #5: Monday Afternoon Blues

September 8, 2009

203403f61eb70096790939f08e13ee827fc3d71a

I got the Norwegian Style book in the mail the other day, so naturally I got inspired to make a role-playing poem, which is to say a mostly freeform role-playing thing meant to be played in 15 minutes. Monday Afternoon Blues is a bit derivative of Stoke-Birmingham 0-0, only it’s about the aftermath of a big anime convention.

Click here to download.

h1

Kyawaii RPG #4: Black Hole Girls

December 23, 2008

I wrote most of this game a while ago, and then sort of got mired in finishing it off because of the tables. But I got all inspired today, so now you know why I’m posting two Kyawaii RPGs in two days.

Anyway, Black Hole Girls was inspired by Shadow Star and Alien Nine, two very disturbing manga (both with good anime adaptations that unfortunately cover less than half of the overall story), and owes entirely too much to The Shab-al-Hiri Roach.

You are a 12-year-old girl. You have an extremely powerful alien symbiote that will more or less do whatever you want. Will you try to make your alien more powerful by having it take Gel from the other girls’ aliens? Or will you try to build influence in the human world? Only one of you can ascend, but to what?

Click here to download.

Pointless Side Remarks: Word 2007 lets you do some pretty neat stuff really easily, but it can get goddamn retarded when you try to mix up different margins and columns. Second game in a row to start with bad poetry. This one is an excerpt from a poem I wrote inspired by Alien Nine, called “Alien On My Head.”

h1

Kyawaii RPG #3: Seasons

December 22, 2008

316530c5ba84778bfd6b375f349010a4

I started watching Clannad yesterday, got highly inspired, and wound up banging out a very simple game in a matter of hours. I’m not sure how well it lines up with the source material, since it’s from about 5 episodes of Clannad, plus what I can remember from Air and Kanon. Seasons is a very simple game, basically pure role-play with some guidelines related to revealing what makes people tick and helping them out. It bears some resemblance to It’s Complicated, only not as good.

Click here to download.

h1

Kyawaii RPG #2: Monster Girls In Love

September 29, 2008


This game is for adults only. Yes, really.

If you are 18 or over, you may click here to read it.

This game is largely because of my association with Suichi. Because of him I know more about sexual fetishes than I probably should. And I also know that they’re actually much more hilarious than people realize. This game also has themes and shit. You play as monster girls, who have encounters with male adventurers, and not in the 4th Edition sense. Yes, really. It’s specifically meant to be a very threatening game, but also a thought-provoking one.

To play (not that I really expect anyone to), you’d need some six-sided dice and index cards, and at least three very, very open-minded people.

Please don’t take this thing too seriously. The next one will hopefully be both more innocent and better overall. Not that that’s saying much.

h1

Kyawaii RPG #1: Peerless Food Fighters!

September 18, 2008
(Original illustration forthcoming)

(Original illustration forthcoming)

So, listening to the Independent Insurgency podcast on XXXXtreme Street Luge got me all inspired. Aside from working on Slime Story with renewed vigor (when I was about ready to shelve it for a while), I decided to try writing shorter, wackier games.

Thus I present to you the first “Kyawaii RPG,” Peerless Food Fighters!. It’s all of 5 pages, and it’s kind of like Muteki Kanban Musume but not really. You play a girl who works are her parents’ restaurant, and your goal is to make your family’s restaurant more successful than those of the other players. So, without really meaning to I made a competitive RPG. Guy should be happy. It also does some neat things with player evaluation and scripted events.

1. What is a Kyawaii RPG?
It’s part of a series of short, weird RPGs I’m going to design when I feel like it.

2. What’s with that stupid name?
I like it. Shut up. It’s a subtle Lucky Star reference, for no particular reason. Also, considering that this is me (in the words of one of my online friends, “a very Asian non-Asian,” which I’m hoping is code for “kind of like a weeaboo, but not nearly that annoying”), it should have a vaguely Japanese name.

3. So they’re going to be short and crappy?
These are roughly on par with a 24-Hour RPG, except that trying to do a thing within a 24-hour span doesn’t work at all for how I create and live. Plus I’ll try to do a little bit of playtesting and revising, though not until after I shove the thing into the world.

4. Why the hell are you doing this?
Because normally I’m bad at finishing things. Hence, short things that I’m more likely to finish.

5. Aren’t you just ripping off XXXXtreme Street Luge?
Fuck you. I actually got inspired to get off my ass and design stuff, and to finish it. Plus, every design contest manages to happen at the very shittiest time possible for me.

6. Whatever. What’s the next one going to be?
I’m not going to post about a given game until it’s done. All I will say about the next one I’m working on is that it’s going to be as perverted as people wrongly assume Maid RPG must be.

7. What do I need to play?
Depends on which one. PFF uses six-sided dice and tokens. But I also want to do ones that use cards and other things.