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	<title>Yaruki Zero Games</title>
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	<link>http://yarukizero.wordpress.com</link>
	<description>A Blog About Ewen Cluney&#039;s RPG Stuff</description>
	<lastBuildDate>Fri, 03 Jul 2009 00:36:42 +0000</lastBuildDate>
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		<title>Yaruki Zero Games</title>
		<link>http://yarukizero.wordpress.com</link>
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			<item>
		<title>Revenge of the Random Thoughts</title>
		<link>http://yarukizero.wordpress.com/2009/07/02/revenge-of-the-random-thoughts/</link>
		<comments>http://yarukizero.wordpress.com/2009/07/02/revenge-of-the-random-thoughts/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 00:31:18 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[ideas]]></category>
		<category><![CDATA[musings]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Slime Story]]></category>
		<category><![CDATA[Yuuyake Koyake]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=724</guid>
		<description><![CDATA[Deep Blue Sea
The blue ocean strategy podcast is taking a bit longer to put together than I had hoped, in part because, when it comes down to it, it&#8217;s potentially a very broad topic. The thread I started over at Story Games has generated over 80 posts over the course of two weeks, and produced [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=724&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Deep Blue Sea</strong><br />
The blue ocean strategy podcast is taking a bit longer to put together than I had hoped, in part because, when it comes down to it, it&#8217;s potentially a very broad topic. The <a href="http://www.story-games.com/forums/comments.php?DiscussionID=9615">thread I started over at Story Games</a> has generated over 80 posts over the course of two weeks, and produced some very interesting discussion, that has in turn helped me better figure out what to do with the podcast. In particular, I think that while RPGs have done a lot of innovation in terms of what the medium can do, there hasn&#8217;t been nearly as much innovation in how people market and sell those games. (Though needless to say, design and marketing can and probably should inform one another.)</p>
<p><strong>Casting of the Pod</strong><br />
I&#8217;m also talking to another (obscure but fascinating) game designer about doing a podcast interview, but I won&#8217;t say any more until things start coming together.</p>
<p><strong>Four Ee</strong><br />
D&amp;D4e is a great game for campaigns, but it&#8217;s really not that great for one-shots. I&#8217;ve yet to play in a con game that didn&#8217;t run for 6 or 7 hours, even with the party focusing on getting through the encounters. A 4e character has enough of a learning curve that it&#8217;s not worth playing one for just one session.</p>
<p>I got a copy of the new Eberron Player&#8217;s Guide, mainly because I wanted to see what 4e could do with a fantasy setting less generic than Forgotten Realms, though frankly it&#8217;s not quite wacky enough for my tastes, which makes me want to get around to working on the Nine Towers setting I&#8217;d tentatively started a while back.</p>
<p><strong>Potential Spaces</strong><br />
<a href="http://vimeo.com/4837290">At Webstock 09, Ze Frank gave a talk on &#8220;Potential Spaces&#8221;</a>. Although he&#8217;s a very talented guy himself, where he really shines is his ability to create spaces for people to contribute, and over the course of his 50-minute talk he gives several fascinating (and uplifting!) examples. Early on in the video he also talks about the relationship between the rules of a game and what actually happens, and this is something every game designer should be thinking about.</p>
<p><strong>Dragon Oracle</strong><br />
As kind of a short side project I&#8217;ve started trying to design a (non-collectible) card-based RPG. It&#8217;s a simple fantasy game, tentatively titled <em>Dragon Oracle</em>. I&#8217;m trying to stick to using two decks of 54 cards (a Hero Deck for the players and a Dragon Deck for the GM/Dragon Master) and as few other materials as possible (which is why it wound up being non-random), though I ended up having to allow for simple character sheets. The number of cards limits the number of classes for the base Hero Deck to 3, which will be Fighter, Mage, and either Thief or Acolyte (priest/cleric). I&#8217;m not sure where I&#8217;m going with this. If it works out exceptionally well I may see about POD printing through Guild of Blades, or try submitting it to game publishers, but it may just wind up as a free PDF, if that. Right now it&#8217;s kind of stalled, partly because of the dilemma over class choices (though I&#8217;m leaning towards putting in the thief and letting the mage heal a bit, so it could be Fighting/Magic/Trickery rather than Fighting/Magic [arcane]/Magic [holy]).</p>
<p><strong>Sunset +3</strong><br />
Over on the Sunset Games blog they&#8217;ve posted up <a href="http://sunsetgames.cocolog-nifty.com/slg/2009/07/post-58b7.html">an announcement and cover image</a> for the third and final Yuuyake Koyake supplement, <em>Kore Kara no Michi</em> (&#8221;The Road From Here&#8221;), which as I understand it will be about playing as humans. <a href="http://streycat.deviantart.com/art/Slime-Story-4-of-7-126242692">Ike</a>&#8217;s art is awesome as ever.</p>
<p><strong>Slime Story</strong><br />
I haven&#8217;t been getting much done on Slime Story, but I did get the first bits of commissioned art for the game&#8217;s archetypes:<br />
<a href="http://streycat.deviantart.com/art/Slime-Story-1-of-7-126242444">Karate Star (Matt)</a><br />
<a href="http://streycat.deviantart.com/art/Slime-Story-2-of-7-126242506">Suburban Ninja (Phoebe)</a><br />
<a href="http://streycat.deviantart.com/art/Slime-Story-3-of-7-126242638">Joe Hunter (Doug)</a><br />
<a href="http://streycat.deviantart.com/art/Slime-Story-4-of-7-126242692">Custom Character (Rita)</a></p>
<p><strong>Dragon Ball Zeeeee</strong><br />
I have a vague notion of trying to put together a DBZ game loosely based on the Budokai Tenkaichi (or &#8220;Sparking!&#8221; in Japan) video game series.</p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">nekoewen</media:title>
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	</item>
		<item>
		<title>Kurumi Project, Part 2</title>
		<link>http://yarukizero.wordpress.com/2009/06/25/kurumi-project-part-2/</link>
		<comments>http://yarukizero.wordpress.com/2009/06/25/kurumi-project-part-2/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 16:23:39 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[random]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Panty Explosion]]></category>
		<category><![CDATA[Teenagers From Outer Space]]></category>
		<category><![CDATA[Toon]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=696</guid>
		<description><![CDATA[
This is a continuation from Part 1, where I&#8217;m making stats for my mascot character/muse Kurumi in different games. This time around it wound up being a mixture of very appropriate stuff and very strange stuff: D&#38;D4e, Toon, Panty Explosion, and Teenagers From Outer Space.

Dungeons &#38; Dragons 4th Edition
Race: Wild Folk (Auria)
Class: Sorcerer (Wild Magic)
Ability [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=696&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://bybystarlight.deviantart.com/art/Kurumi-i-i-i-n-117446806"><img src="http://yarukizero.files.wordpress.com/2009/06/kurumiiiiin.jpg?w=183&#038;h=300" alt="Kurumiiiiin" title="Kurumiiiiin" width="183" height="300" class="alignnone size-medium wp-image-745" /></a></p>
<p>This is a continuation from <a href="http://yarukizero.wordpress.com/2009/01/13/kurumi-project-part-1/">Part 1</a>, where I&#8217;m making stats for my mascot character/muse Kurumi in different games. This time around it wound up being a mixture of very appropriate stuff and very strange stuff: <a href="http://www.wizards.com/default.asp?x=dnd/welcome">D&amp;D4e</a>, <a href="http://www.sjgames.com/toon/">Toon</a>, <a href="http://atarashigames.wordpress.com/about-panty-explosion/">Panty Explosion</a>, and <a href="http://www.talsorian.com//talsorian/NEWWEBSITE/TeenerPage.html">Teenagers From Outer Space</a>.<br />
<span id="more-696"></span><br />
<font size="+1"><strong>Dungeons &amp; Dragons 4th Edition</strong></font></p>
<p><strong>Race:</strong> <a href="http://yarukizero.wordpress.com/2009/05/09/dd-race-the-wild-folk-v2/">Wild Folk</a> (Auria)<br />
<strong>Class:</strong> Sorcerer (Wild Magic)<br />
<strong>Ability Scores:</strong> Str 8, Con 13, Dex 16, Int 10, Wis 14, Cha 17<br />
<strong>Calculated Values:</strong> AC 13, Fort 11, Reflex 13, Will 15, HP 25, Surges 7, Surge Value: 6</p>
<p><strong>Trained Skills:</strong> Arcana +5, Bluff +8, Nature +9, Diplomacy +8<br />
<strong>Untrained Skills:</strong> Acrobatics +3, Dungeoneering +2, Endurance +1, Heal +2, History, Insight +2, Intimidate +3, Perception +4, Religion, Stealth +3, Streetwise +3, Thievery +3, Athletics -1</p>
<p><strong>Feats:</strong> Hare&#8217;s Speed</p>
<p><strong>Powers:</strong><br />
Sorcerer at-will 1: Chaos Bolt<br />
Sorcerer at-will 1: Blazing Starfall<br />
Sorcerer daily 1: Chromatic Orb<br />
Sorcerer encounter 1: Mists of Disarray</p>
<p><strong>Items:</strong> Backpack (empty), Bedroll, Lantern, Rations, Trail, Rope, hempen (50 ft.), Dagger, Cloth Armor (Basic Clothing)</p>
<p><strong>Background:</strong> Kurumi was born during a lunar eclipse, an event her tribe believes to herald both strife and opportunity. Although she was raised by two loving parents and a supportive tribe, as she reached adulthood she began to display magical power, a dangerous ability she could barely control. For the good of everyone, she ventured into the lands of humans in the hopes of learning how to control her powers.</p>
<p>In a great city she came across a young human wizard who was under attack by brigands. At the sight of Kurumi blazing with magical power, the attackers fled. The grateful wizard took her back to his school. His plan to reward her with a good meal and perhaps pointing her in the right direction fell away almost immediately. The wizard&#8217;s master insisted that Kurumi stay so that they could study her abilities, and, perhaps more importantly, the young wizard fell in love with her.</p>
<p><font size="+1"><strong>Toon</strong></font></p>
<p><strong>Species:</strong> Bunny Girl (Usamimi)</p>
<p><strong>Description:</strong> A cute girl with violet eyes, pink hair, bunny ears, and a bunny tail. Wears a raglan babydoll T-shirt, a pleated skirt, and Converse All-Stars.</p>
<p><strong>Beliefs &amp; Goals:</strong> The world is a bright and happy place, and hardly anything bad ever happens here. Everyone can be happy, and if they&#8217;re not, well, it never hurts to help!</p>
<p><strong>Hit Points:</strong> 7</p>
<p><strong>Muscle: 2</strong></p>
<ul>Break Down Door: 2<br />
Climb: 5<br />
Fight: 3<br />
Pick Up Heavy Thing: 2<br />
Throw: 5</ul>
<p><strong>Zip: 5</strong></p>
<ul>Dodge: 8<br />
Drive Vehicle: 5<br />
Fire Gun: 5<br />
Jump: 8<br />
Ride: 5<br />
Run: 8<br />
Swim: 5</ul>
<p><strong>Smarts: 4</strong></p>
<ul>Hide/Spot Hidden: 6<br />
Identify Dangerous Thing: 5<br />
Read: 4<br />
Resist Fast-Talk: 5<br />
See/Hear/Smell: 9<br />
Set/Disarm Trap: 4<br />
Track/Cover Tracks: 4</ul>
<p><strong>Chutzpah: 3</strong></p>
<ul>Fast-Talk: 7<br />
Pass/Detect Shoddy Goods: 3<br />
Sleight of Hand: 3<br />
Sneak: 6</ul>
<p><strong>Shtick:</strong></p>
<ul>Incredible Luck: 5</ul>
<p><font size="+1"><strong>Panty Explosion</strong></font></p>
<p><strong>Student Name:</strong> Kurumi Hayashi<br />
<strong>Birth Date:</strong> April 2nd<br />
<strong>Juunishi Sign:</strong> Rabbit<br />
<strong>Blood Type:</strong> O<br />
<strong>Psychic?:</strong> No</p>
<p><strong>Godai Elements:</strong> Earth 3, Water 5, Fire 1, Air 2, Void 4</p>
<p><strong>Home Room Teacher:</strong> Mr. Kawamori<br />
<strong>Popularity:</strong> Normal<br />
<strong>Best Friend:</strong> Yumi<br />
<strong>Rival:</strong> Ayu</p>
<p><strong>Traits:</strong></p>
<ul><em>Juunishi:</em> Expresses her feelings clearly.<br />
<em>Godai:</em> Has a lot of different kinds of friends.<br />
<em>Blood Type:</em> Always willing to lend an ear.<br />
<em>Friends and Family:</em> Is her mother&#8217;s precious daughter.<br />
<em>Hobbies:</em> Good at cooking sweets.</ul>
<p><font size="+1"><strong>Teenagers From Outer Space</strong></font></p>
<p><strong>Name:</strong> Kurumi<br />
<strong>Type:</strong> Near-Human<br />
<strong>Statistics:</strong> Smarts 3, Bod 3, RWP 5, Luck 4, Driving 2, Looks 5, Cool 4, Bonk 3<br />
<strong>Powers:</strong> Magical Girl, Talk to Aliens<br />
<strong>Knacks:</strong> Dazzling Smile +3, Get a Date +1<br />
<strong>Traits:</strong> Always Cheerful, Passionate, Playful<br />
<strong>Stuff in Your Locker:</strong> Hyperdimensional Library Card, Pocket Phone, Spring Shoes</p>
<p>Kurumi is the adopted alien daughter of a famous human novelist, Keiko Hayashi. She&#8217;s a friendly, cute, good-natured girl, but she doesn&#8217;t really understand her own alien heritage or powers. Her naivete about alien stuff&#8211;and high school in general&#8211;could get her into trouble, but her winning personality and dazzling smile will help her get through somehow. And failing that, her doting mother can be an absolute terror.</p>
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			<media:title type="html">nekoewen</media:title>
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		<title>Blue Ocean Thoughts: Sell Me On&#8230;</title>
		<link>http://yarukizero.wordpress.com/2009/06/20/blue-ocean-thoughts-sell-me-on/</link>
		<comments>http://yarukizero.wordpress.com/2009/06/20/blue-ocean-thoughts-sell-me-on/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 14:37:15 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[musings]]></category>
		<category><![CDATA[Blue Ocean Strategy]]></category>
		<category><![CDATA[Fair Process]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=717</guid>
		<description><![CDATA[My friend Jon is really big on Blue Ocean Strategy, a book and business methodology based around expanding from a saturated market into new territory in new and innovative ways. I&#8217;ve been thinking about different ways that RPGs might find a blue ocean (Story Games thread here), and I&#8217;ll be bringing Jon on board for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=717&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>My friend Jon is really big on <a href="http://en.wikipedia.org/wiki/Blue_Ocean_Strategy">Blue Ocean Strategy</a>, a book and business methodology based around expanding from a saturated market into new territory in new and innovative ways. I&#8217;ve been thinking about different ways that RPGs might find a blue ocean (<a href="http://www.story-games.com/forums/comments.php?DiscussionID=9615">Story Games thread here</a>), and I&#8217;ll be bringing Jon on board for a podcast about it in the near future, but right now I want to talk a bit about some tangential stuff that came from the book&#8217;s chapter called &#8220;Build Execution into Strategy&#8221;. This is not as relevant to exploring the potential of blue ocean strategies in RPGs, but very, very relevant to how I&#8217;ve been trying (and too often, failing) to sell my friends on trying out different games.</p>
<p><img src="http://yarukizero.files.wordpress.com/2009/06/5c4e117254b88649498a07cb548b774d.jpg?w=450&#038;h=637" alt="5c4e117254b88649498a07cb548b774d" title="5c4e117254b88649498a07cb548b774d" width="450" height="637" class="alignnone size-full wp-image-719" /></p>
<p>However awesome an idea seems to you, you have to demonstrate its merits to the other people involved. This <em>is</em> common sense, but it&#8217;s entirely too easy to get too wrapped up in your own ideas and forget. The book talks about a concept called &#8220;Fair Process&#8221; at length, and it&#8217;s the main focus of this blog post. Fair process aimed at gaining trust within an organization to carry out the kind of radical changes necessary for a blue ocean strategy, but I think the ideas here are applicable to most anything where you&#8217;re trying to introduce something new to a group, whether a massive company or a little gaming group. The stakes aren&#8217;t as high as for factory workers fearing that the new reorganization will cost them their jobs, but that doesn&#8217;t excuse laziness about the presentation.</p>
<p>With <em>Mouse Guard</em>, I basically made the mistake of throwing the rulebook at my friends and saying &#8220;This game is awesome! Read it so we can play.&#8221; I&#8217;m a voracious reader when the mood takes me, and my relationship with RPGs and not a few other things basically starts with sitting down and reading a book as a matter of course, to the point where it&#8217;s easy for me to forget that not everyone is like that. I&#8217;m sure somewhere there&#8217;s a group where everyone would dutifully sit down and read a 320-page book cover-to-cover when someone asks, but I don&#8217;t know those guys. Likewise, my verbal presentation of the game was&#8230; let&#8217;s say muddled and leave it at that. Some people no doubt do fantastic presentations of the games they want to play as a matter of course, but perhaps because of my orientation towards reading I apparently needed it spelled out for me by a book to really get it.</p>
<p>&#8220;Fair Process&#8221; is the idea that even if the outcome is going to be fair, people will be far more willing to accept it if they see the process leading up to it also fair. A reorganization scheme that will ultimately benefit employees can be met with outright hostility if a company doesn&#8217;t communicate what it&#8217;s doing. There may be times when you can slide by (as I managed to do with <em>3:16</em>), but needless to say relying on luck isn&#8217;t a winning strategy. The book outlines what it calls the &#8220;Three E Principles of Fair Process&#8221;, all of which are necessary to create a perception of fair process to get people on board.</p>
<ol>
<li><strong>Engagement:</strong> Everyone involved should have the chance to discuss and debate the merits of the new thing. This improves the quality of your ideas, and makes everyone better thinkers about these things. While it&#8217;s nice if people are open-minded about trying new things, if you can&#8217;t overcome objections and concerns about it, there&#8217;s obviously something lacking somewhere. The burden of proof is on the person who wants something new. Also, engagement helps people feel that they&#8217;re being valued in the process, even if the ultimate decision doesn&#8217;t go their way.</li>
<li><strong>Explanation:</strong> The people involved need to know what the heck is going on. In an RPG group that means clearly explaining what kind of game we want to play, and giving an accurate picture of how it works. What kind of game are we dealing with? What kind of rules does it use? What materials are required?</li>
<li><strong>Expectation Clarity:</strong> Once you know what you&#8217;re doing, people need to know very clearly what will be expected of them. In an RPG this means things like what kind of time commitment is required, what kind of character to make, what kind of role-play to mentally prepare for, etc.</li>
</ol>
<p>Setting aside the marketing jargon stuff, the point is that from here on out I&#8217;m going to consciously try to have a much clearer and more deliberate approach to introducing new games to my gaming group.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">nekoewen</media:title>
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		<item>
		<title>Maid RPG Update: Bonus Scenarios</title>
		<link>http://yarukizero.wordpress.com/2009/06/16/maid-rpg-update-bonus-scenarios/</link>
		<comments>http://yarukizero.wordpress.com/2009/06/16/maid-rpg-update-bonus-scenarios/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 13:52:32 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[Japanese]]></category>
		<category><![CDATA[game material]]></category>
		<category><![CDATA[Maid RPG]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=713</guid>
		<description><![CDATA[
We have at long last put up a free PDF of the Maid RPG scenarios that didn&#8217;t quite make it into the English rulebook. Go to the Resources page of the Maid RPG site, and click on &#8220;Five Additional Maid Scenarios&#8221; for the 24-page PDF.

Farewell, Master: Mistress Norrie is caught up in intrigue that could [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=713&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://yarukizero.files.wordpress.com/2009/06/maid_extra_scenraios_1.jpg?w=350&#038;h=163" alt="maid_extra_scenraios_1" title="maid_extra_scenraios_1" width="350" height="163" class="alignnone size-full wp-image-714" /></p>
<p>We have at long last put up a free PDF of the Maid RPG scenarios that didn&#8217;t quite make it into the English rulebook. Go to the <a href="http://www.maidrpg.com/resources.shtml">Resources page</a> of the Maid RPG site, and click on &#8220;Five Additional Maid Scenarios&#8221; for the 24-page PDF.</p>
<ul>
<li><strong>Farewell, Master:</strong> Mistress Norrie is caught up in intrigue that could end her happy life with her maids forever! A well-meaning Knight Templar, a scheming mother, and a girl who just might be the true heir to the throne!</li>
<li><strong>The Master Has Amnesia?!:</strong> After a month spend unconscious, the Master finally wakes up After being attacked by robbers, but he has memory loss. The maids must help him find the truth and regain his memories!</li>
<li><strong>Tales of Suspense:</strong> Master Kira Tsukishima is moving to one of the family villas to live closer to his new school, and the family has sent a butler because they feel maids alone won&#8217;t be enough. As they get settled in, a tale of intrigue unfolds!</li>
<li><strong>Secret Base:</strong> Valuables have been going missing from people&#8217;s houses around the neighborhood, and the young and frankly not terribly smart young Master fancies himself a Sherlock Holmes, on the case and ready to ferret out the perpetrators!</li>
<li><strong>Until The Master Is Born!:</strong> Sir Lepton has just died, and his adopted daughter Natalie and the maids are deep in grief, but Julio Lepton, the estranged son, comes to the mansion claiming to be the sole heir. The maids have to do something, and fast, or their happy life with Natalie will be lost forever!</li>
</ul>
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		<title>Yaruki Zero Podcast #8: Subcultural Contexts</title>
		<link>http://yarukizero.wordpress.com/2009/06/09/yaruki-zero-podcast-8-subcultural-contexts/</link>
		<comments>http://yarukizero.wordpress.com/2009/06/09/yaruki-zero-podcast-8-subcultural-contexts/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 05:25:40 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[musings]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=698</guid>
		<description><![CDATA[
In this episode I talk about the referential nature of geek subcultures, and how that affects and can be used by role-playing games. Nerds naturally reference stuff, and use that to communicate better by generating a shared subculture. The question is, how can RPGs take full advantage of that, in both play and design? This [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=698&subd=yarukizero&ref=&feed=1" />]]></description>
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<p>In this episode I talk about the referential nature of geek subcultures, and how that affects and can be used by role-playing games. Nerds naturally reference stuff, and use that to communicate better by generating a shared subculture. The question is, how can RPGs take full advantage of that, in both play and design? This is another solo episode, because in some ways I like doing those better, despite the fact that it&#8217;s harder to come up with good topics for them.</p>
<p><span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://yarukizero.wordpress.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://yarukizero.wordpress.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Fwww.neko-machi.com%2Fpodcast%2Fykz_008.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /></object></p></span></p>
<p><a href="http://www.neko-machi.com/podcast/ykz_008.mp3">Yaruki Zero Podcast #8 (42 minutes, 17 seconds)</a></p>
<p><strong>Show Notes</strong></p>
<ol>
<li>Introduction</li>
<ul>
<li><a href="http://www.mcfarlandpub.com/book-2.php?id=978-0-7864-0815-3">The Fantasy Role-Playing Game: A New Performing Art by Daniel Mackay</a></li>
<li><a href="http://www.press.uchicago.edu/presssite/metadata.epl?mode=synopsis&amp;bookkey=29262">Shared Fantasy by Gary Alan Fine</a></li>
</ul>
<li>Intertextuality of Geek Subcultures</li>
<ul>
<li>My current D&amp;D character <a href="http://streycat.deviantart.com/art/NekoEwen-s-Octavia-123200629">Octavia</a> was partly inspired by <a href="http://capcomdatabase.wikia.com/wiki/Devilotte">Devilotte</a> from <a href="http://en.wikipedia.org/wiki/Cyberbots:_Full_Metal_Madness">CyberBots</a>.</li>
</ul>
<li>Big Setting Games</li>
<ul>
<li><a href="http://www.youtube.com/watch?v=FP7mjSwqOwc">Nightwish&#8217;s song &#8220;Wishmaster&#8221;</a> and <a href="http://www.youtube.com/watch?v=2dBBuOdxTU8">Blind Guardian&#8217;s song &#8220;Soulforged&#8221;</a> (a fan video with footage from the unfortunate direct-to-video movie) are both based on Raistlin&#8217;s adventures from the DragonLance novels.</li>
<li>I&#8217;m working on both a novel and an RPG for my Slime Story setting. <a href="http://nekoewen.deviantart.com/art/Slime-Story-Graduation-82242365">Here&#8217;s the prologue</a>, and if you&#8217;ll recall, <a href="http://yarukizero.wordpress.com/2009/04/28/yaruki-zero-podcast-3%c2%bd-slime-story-reading/">episode 3.5 of this podcast</a> was a reading of that.</li>
</ul>
<li>Otaku Culture</li>
<ul>
<li>Otaku know series like Gundam, Yamato, Evangelion, and more recently stuff like <a href="http://en.wikipedia.org/wiki/Lucky_Star_(manga)">Lucky Star</a> and <a href="http://en.wikipedia.org/wiki/K-On!">K-On!</a>.</li>
<li>The <a href="http://en.wikipedia.org/wiki/Touhou_Project">Touhou Project</a></li>
<li><a href="http://thouandone.wordpress.com/2008/10/22/the-bliss-robed-lie-layout/">Jonathan Walton&#8217;s Bliss-Robed Lie</a>, a great example of what hacking and riffing RPGs can produce.</li>
</ul>
<li>Using and Creating Subcultural Contexts</li>
<ul>
<li><a href="http://www.gamerfellowship.org/images/nathansocal.jpg">Nathan Fillion visited our GURPS Firefly game at Gen Con SoCal</a>.</li>
<li><a href="http://www.canonpuncture.com/category/cp-actual-play/">Canon Puncture Actual Play</a>, featuring the Star Wars PTA game.</li>
<li><a href="http://en.wikipedia.org/wiki/Queen%27s_Blade">Queen&#8217;s Blade</a>, Japanese <a href="http://en.wikipedia.org/wiki/Lost_Worlds_(gamebook)">Lost Worlds</a> game books that in turn have spawned a franchise with figures, an anime series, etc.</li>
<li><a href="http://www.pinky-street.com/">Pinky St.</a> dolls!</li>
<li><a href="http://en.wikipedia.org/wiki/Angel_Eyes_(video_game)">Toki Densho Angel Eyes</a>, a really cool, but very obscure Japanese PlayStation fighting game. (<a href="http://asia.playstation.com/sg/en/psn/gameDetail/47640">Available from the PlayStation store!</a>)</li>
<li><a href="http://www.abstractnova.com/">Abstract Nova</a> publishes the Althelia RPG, and Tales of the Seven Dogs Society, an anthology of stories based on the game&#8217;s world.</li>
</ul>
</ol>
<p>This podcast uses selections from the song &#8220;<a href="http://www.jamendo.com/en/album/25833">Click Click</a>&#8221; by Grünemusik, available for free from Jamendo.com. If you like the song, consider buying some CDs from <a href="http://www.nankado.jp/index.php?English">Nankado&#8217;s website</a>.</p>
<p>Very awesome caricature of Ewen courtesy of the talented <a href="http://bybystarlight.deviantart.com/">C. Ellis</a>.</p>
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		<title>Role-Play This! My Life as a Teenage Robot</title>
		<link>http://yarukizero.wordpress.com/2009/06/05/role-play-this-my-life-as-a-teenage-robot/</link>
		<comments>http://yarukizero.wordpress.com/2009/06/05/role-play-this-my-life-as-a-teenage-robot/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 16:51:13 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[role-play this]]></category>
		<category><![CDATA[My Life as a Teenage Robot]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=191</guid>
		<description><![CDATA[I haven&#8217;t done a &#8220;Role-Play This!&#8221; post in ages&#8211;about a year!&#8211;and I found this one nearly finished while going through my draft posts. I may have to do some more. Anyway, here goes:

What Is It?
My Life as a Teenage Robot is a cartoon that aired on Nickelodeon from 2003 to 2007.
Nora Wakeman, retired pulp heroine [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=191&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I haven&#8217;t done a &#8220;Role-Play This!&#8221; post in ages&#8211;about a year!&#8211;and I found this one nearly finished while going through my draft posts. I may have to do some more. Anyway, here goes:</p>
<p><img src="http://yarukizero.files.wordpress.com/2009/06/jenny_intro1.jpg?w=450&#038;h=337" alt="jenny_intro" title="jenny_intro" width="450" height="337" class="alignnone size-full wp-image-690" /></p>
<p><strong>What Is It?</strong><br />
<a href="http://en.wikipedia.org/wiki/My_Life_as_a_Teenage_Robot">My Life as a Teenage Robot</a> is a cartoon that aired on Nickelodeon from 2003 to 2007.</p>
<p>Nora Wakeman, retired pulp heroine and scientific genius, built a robot to protect the town of Tremorton and the world from threats. That is XJ-9, also known as Jenny. She is at once a powerful superheroine and an ordinary, likable teenager, and while she&#8217;s equipped to save the world in more ways than you can count, fitting in at school isn&#8217;t exactly easy for her.</p>
<p><strong>Why&#8217;s It Awesome?</strong><br />
<em>My Life as a Teenage Robot</em> is one of those kids&#8217; cartoons that&#8217;s not only for kids. It has this wonderful art deco style, and while it&#8217;s light and silly overall, you might be surprised at how sophisticated it can be. The writers have a knack for establishing a villain and then finding an awesome way to completely turn your expectations on their head. It&#8217;s hard to give an example of this without spoilers, but even the machine world of Cluster Prime doesn&#8217;t turn out to be what you&#8217;d assume.</p>
<p>The humor of it really won me over too. There&#8217;s an episode where it turns out Tuck (one of Jenny&#8217;s close human friends) is afraid to go on a ferris wheel not because he&#8217;s afraid of heights, but because he has a fear of <em>wheels</em>. The same episode has a mob of townspeople coming after Jenny, and one of them takes a bite out of his &#8220;torch,&#8221; which turns out to be cotton candy.</p>
<p>Despite Nickelodeon&#8217;s abject failure to make the series available on DVD, it has a strong cult following, as evidenced by how <a href="http://teenageroblog.blogspot.com/">The Teenage Roblog</a> site still posts up new fanart pretty regularly.</p>
<p><strong>Gaming It</strong><br />
If I ever get around to finishing <em>Adventures of the Space Patrol</em>, I&#8217;m totally going to make a &#8220;Teenaged Robot Superheroine&#8221; archetype. Statting up characters like Jenny and her mother in a traditional RPG would require a system with some wiggle room. Tri-Stat or even Risus would let you be vague enough to represent Jenny&#8217;s seemingly endless array of weapons and gadgets, and someone who knows the Hero System well enough could probably figure something out with multipowers. Other characters like Dr. Wakeman, Vexus, and Sheldon likewise call for a flexible and cinematic approach.</p>
<p>A game that really captures the feel and storytelling style of the cartoon would have to be a little weirder than that. I&#8217;m thinking more of a free-wheeling story game that encourages all the players to inject random gags and contribute to the flow of the story. There is a definite sense that in a given episode there&#8217;s a sort of agreed-upon moral or conclusion, and everything works towards that, albeit often in the silliest way the writers can devise.</p>
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		<item>
		<title>Miscellany</title>
		<link>http://yarukizero.wordpress.com/2009/06/02/miscellany/</link>
		<comments>http://yarukizero.wordpress.com/2009/06/02/miscellany/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 16:03:12 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Raspberry Heaven]]></category>
		<category><![CDATA[The RPG Haven]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=680</guid>
		<description><![CDATA[Of Podcasts
As I alluded to before, I&#8217;ve decided to slow down the podcasting a bit, not that I ever had much of a schedule to speak of. I&#8217;m slowly setting up a couple more interviews, but I have more than enough other stuff going on at the moment.
However, WalkerP over at The RPG Haven has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=680&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Of Podcasts</strong><br />
As I alluded to before, I&#8217;ve decided to slow down the podcasting a bit, not that I ever had much of a schedule to speak of. I&#8217;m slowly setting up a couple more interviews, but I have more than enough other stuff going on at the moment.</p>
<p>However, WalkerP over at <a href="http://www.therpghaven.com/">The RPG Haven</a> has started up a podcast of his own. The first episode, <a href="http://www.therpghaven.com/podcast/?p=80">an interview with Cynthia Celeste Miller</a> (of <a href="http://www.spectrum-games.com/">Spectrum Games</a>), just went online today.</p>
<p><strong>More on Raspberry Heaven</strong><br />
<img src="http://yarukizero.files.wordpress.com/2009/06/pic-0024.jpg?w=450&#038;h=337" alt="PIC-0024" title="PIC-0024" width="450" height="337" class="size-full wp-image-681" /><br />
As you might have surmised, I&#8217;m gearing up to start playtesting Raspberry Heaven, and having entirely too much fun preparing the materials for it. I printed and cut out two sets of quirk cards, and even made a (flimsy) box for them. There was also <a href="http://www.story-games.com/forums/comments.php?DiscussionID=9460">a short thread on the game on Story Games</a>, where it was pointed out (not for the first time) that the text doesn&#8217;t make it clear enough that the characters are all schoolgirls; I&#8217;m working on fixing that now.</p>
<p>I&#8217;m also working on scripts for 4-koma comics to put in the book, but I&#8217;m not having any luck finding an artist to hire who can actually draw 4-panel comics with screen tone. I may have to look into getting someone from Japan, something I&#8217;ve been wanting to figure out how to do anyway.</p>
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		<item>
		<title>Raspberry Heaven Playtest Version 0.3</title>
		<link>http://yarukizero.wordpress.com/2009/05/28/raspberry-heaven-playtest-version-0-3/</link>
		<comments>http://yarukizero.wordpress.com/2009/05/28/raspberry-heaven-playtest-version-0-3/#comments</comments>
		<pubDate>Fri, 29 May 2009 02:13:13 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[Raspberry Heaven]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=662</guid>
		<description><![CDATA[
After getting some important inspiration out of the blue, and doing a good amount of writing, I&#8217;ve got a new playtest draft of Raspberry Heaven, my silly high school slice of life RPG.
The biggest change is that I&#8217;ve vastly simplified how Special Moves work in play. Players pick a card rank from 2 to 10 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=662&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://yarukizero.files.wordpress.com/2009/05/pic-0022.jpg"><img src="http://yarukizero.files.wordpress.com/2009/05/pic-0022.jpg?w=258&#038;h=300" alt="PIC-0022" title="PIC-0022" width="258" height="300" class="size-medium wp-image-666" /></a></p>
<p>After getting some important inspiration out of the blue, and doing a good amount of writing, I&#8217;ve got a new playtest draft of Raspberry Heaven, my silly high school slice of life RPG.</p>
<p>The biggest change is that I&#8217;ve vastly simplified how Special Moves work in play. Players pick a card rank from 2 to 10 for each Special Move to be a wild card associated with it. This also makes it really easy to create new Quirks. I&#8217;ve put together a set of Quirk Cards, which will hopefully make it all-around easier to keep track of things. On the cards you circle the number of the card rank you&#8217;re using as wild cards for that Special Move.</p>
<p>The introduction mentions some stuff I&#8217;m working on/thinking about for the game. I&#8217;ll hopefully be doing some serious playtesting/playstorming soon, and generally whipping the game into shape.</p>
<p><strong>Update (6/11/09):</strong> Added v. 0.3.1.</p>
<p><strong><a href='http://neko-machi.com/dsg/raspberry_heaven_playtest_0.3.1.pdf'>Raspberry Heaven Playtest Version 0.3.1</a></strong><br />
<a href='http://yarukizero.files.wordpress.com/2009/05/raspberry-heaven-scene-template.pdf'>Scene Template</a><br />
<a href='http://yarukizero.files.wordpress.com/2009/05/raspberry-heaven-character-cards.pdf'>Character Cards</a><br />
<a href='http://yarukizero.files.wordpress.com/2009/05/raspberry-heaven-quirk-cards1.pdf'>Quirk Cards</a></p>
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		<title>Yaruki Zero Podcast #7: Random Thoughts</title>
		<link>http://yarukizero.wordpress.com/2009/05/27/yaruki-zero-podcast-7-random-thoughts/</link>
		<comments>http://yarukizero.wordpress.com/2009/05/27/yaruki-zero-podcast-7-random-thoughts/#comments</comments>
		<pubDate>Wed, 27 May 2009 23:18:13 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[musings]]></category>
		<category><![CDATA[Oban Star-Racers]]></category>
		<category><![CDATA[Raspberry Heaven]]></category>
		<category><![CDATA[Sunshine Sketch]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=585</guid>
		<description><![CDATA[
In this episode I talk briefly about a variety of different topics that have been on my mind.

PDFs and Piracy

Palladium Books on RPGNow
DLSite.com, Japan&#8217;s major site for selling electronic doujinshi stuff. Among the few tabletop RPG products are some stuff from Tsugihagi Honbo and Kodanuki Soba (which does D&#38;D4e adaptations of elements of the Dragon [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=585&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://yarukizero.files.wordpress.com/2009/05/ykz_007.jpg?w=394&#038;h=379" alt="ykz_007" title="ykz_007" width="394" height="379" class="size-full wp-image-652" /><br />
In this episode I talk briefly about a variety of different topics that have been on my mind.</p>
<ol>
<li>PDFs and Piracy</li>
<ul>
<li><a href="http://www.rpgnow.com/index.php?manufacturers_id=2627&amp;filters=0_0_0_0">Palladium Books on RPGNow</a></li>
<li><a href="http://www.dlsite.com/">DLSite.com</a>, Japan&#8217;s major site for selling electronic doujinshi stuff. Among the few tabletop RPG products are some stuff from <a href="http://home.dlsite.com/fsr/=/kw/RG07310/od/reg_d">Tsugihagi Honbo</a> and <a href="http://home.dlsite.com/circle/profile/=/maker_id/RG08849.html">Kodanuki Soba</a> (which does D&amp;D4e adaptations of elements of the Dragon Quest games).
</li>
</ul>
<li>Randomness and Cinematic Role-Playing</li>
<li>Oban Star-Racers</li>
<ul>
<li><a href="http://www.obanstarracers.com/">Official Oban Star-Racers Site</a></li>
<li><a href="http://www.savtheworld.com/">Sav! The World Productions</a></li>
<li><a href="http://www.shoutfactory.com/browse/143/oban_star_racers.aspx">Oban at Shout! Factory</a></li>
<li><a href="http://www.veoh.com/search/videos/q/oban#watch%3Dv791433N8rmyRgA">Preview of Episode 1 on Veoh</a></li>
</ul>
<li><a href="http://grognardia.blogspot.com/2008/06/genre-bending.html">Grognardia: Genre Bending</a></li>
<li>Raspberry Heaven Design Notes</li>
<ul>
<li><a href="http://yarukizero.wordpress.com/2009/05/28/raspberry-heaven-playtest-version-0-3/">Raspberry Heaven Playtest Rules</a></li>
<li><a href="http://yenpress.us/?page_id=396">Sunshine Sketch, available from Yen Press</a></li>
</ul>
<li>The &#8220;Pink Panther&#8221; is what you get when you put a scoop of strawberry ice cream into lemon-lime soda.</li>
</ol>
<p><span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://yarukizero.wordpress.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://yarukizero.wordpress.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Fwww.neko-machi.com%2Fpodcast%2Fykz_007.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /></object></p></span></p>
<p><a href="http://www.neko-machi.com/podcast/ykz_007.mp3">Yaruki Zero Podcast #7 (32 minutes, 26 seconds)</a></p>
<p><strong>Next Time</strong><br />
I haven&#8217;t decided what to do next. ^_^;</p>
<p>This podcast uses selections from the song &#8220;<a href="http://www.jamendo.com/en/album/25833">Click Click</a>&#8221; by Grünemusik, available for free from Jamendo.com. If you like the song, consider buying some CDs from <a href="http://www.nankado.jp/index.php?English">Nankado&#8217;s website</a>.</p>
<p>Very awesome caricature of Ewen (with his mascot character <a href="http://www.neko-machi.com/kurumi/">Kurumi</a>) courtesy of the talented <a href="http://bybystarlight.deviantart.com/">C. Ellis</a>.</p>
<p><a href="http://creativecommons.org/licenses/by-nc-sa/2.1/jp/deed.en"><img src="http://yarukizero.files.wordpress.com/2009/04/somerights20en.png?w=88&#038;h=31" alt="somerights20en" title="somerights20en" width="88" height="31" class="alignnone size-full wp-image-500" border="0" /></a></p>
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		<title>Yaruki Zero Podcast #6: Marketing Anime RPGs</title>
		<link>http://yarukizero.wordpress.com/2009/05/18/yaruki-zero-podcast-6-marketing-anime-rpgs/</link>
		<comments>http://yarukizero.wordpress.com/2009/05/18/yaruki-zero-podcast-6-marketing-anime-rpgs/#comments</comments>
		<pubDate>Mon, 18 May 2009 17:37:51 +0000</pubDate>
		<dc:creator>Ewen</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[anime]]></category>

		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=618</guid>
		<description><![CDATA[
In this episode I&#8217;m joined my by longtime friend Jon Baumgardner. He&#8217;s worked at several different companies doing marketing and brand management for anime, and I brought him on to talk about marketing techniques for small-press/indie RPGs, and for marketing to anime fans.
There&#8217;s a bird cooing in the background in some parts. I don&#8217;t feel [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=yarukizero.wordpress.com&blog=768110&post=618&subd=yarukizero&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://yarukizero.files.wordpress.com/2009/05/ykz_006.gif?w=343&#038;h=240" alt="ykz_006" title="ykz_006" width="343" height="240" class="size-full wp-image-636" /></p>
<p><img src="http://yarukizero.files.wordpress.com/2009/05/jon5.gif?w=65&#038;h=65" alt="jon5" title="jon5" width="65" height="65" class="alignright size-full wp-image-637" />In this episode I&#8217;m joined my by longtime friend Jon Baumgardner. He&#8217;s worked at several different companies doing marketing and brand management for anime, and I brought him on to talk about marketing techniques for small-press/indie RPGs, and for marketing to anime fans.</p>
<p>There&#8217;s a bird cooing in the background in some parts. I don&#8217;t feel like re-recording. Meow.</p>
<p><span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://yarukizero.wordpress.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://yarukizero.wordpress.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Fwww.neko-machi.com%2Fpodcast%2Fykz_006.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /></object></p></span></p>
<p><a href="http://www.neko-machi.com/podcast/ykz_006.mp3">Yaruki Zero Podcast #6 (50 minutes, 37 seconds)</a></p>
<p><strong>Show Notes</strong></p>
<ol>
<li>Introductions</li>
<ul>
<li><a href="http://www.jbranding.com/blog/">Jon&#8217;s blog</a> and <a href="http://twitter.com/jbranding">Jon&#8217;s twitter</a>.</li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=477986">Master Plan #47: Tangibility in Mechanics</a></li>
</ul>
<li>What is marketing?</li>
<li>Small-Scale Marketing</li>
<li>Selling an Experience</li>
<li>Marketing to Anime Fans</li>
<ul>
<li><a href="http://www.wiseturtle.com/">OVA: Open Versatile Anime</a></li>
<li>Anime conventions include <a href="http://www.fanime.com/">FanimeCon</a>, <a href="http://www.anime-expo.org/">Anime Expo</a>, <a href="http://www.otakon.com/">Otakon</a>, etc.</li>
<li><a href="http://www.geekbrief.tv/">GeekBrief.tv</a></li>
</ul>
<li>Specific Techniques</li>
<ul>
<li><a href="http://www.fatcow.com/">FatCow Web Hosting</a></li>
<li><a href="http://www.tompeters.com/">Tom Peters</a>, <a href="http://sethgodin.typepad.com/">Seth Godin</a></li>
</ul>
<li>Addendum: New Millennium Currencies</li>
<ul>
<li><a href="http://www.animenewsnetwork.com/">Anime News Network</a></li>
<li><a href="http://www.fourhourworkweek.com/">The 4-Hour Workweek by Timothy Ferriss</a> (and <a href="http://www.4hourblog.com">Tim Ferriss&#8217; blog</a>)</li>
</ul>
</ol>
<p><strong>Next Time</strong><br />
The next episode will be &#8220;Random Thoughts&#8221;, another solo podcast, where I&#8217;ll talk briefly about several different topics that have been on my mind.</p>
<p>This podcast uses selections from the song &#8220;<a href="http://www.jamendo.com/en/album/25833">Click Click</a>&#8221; by Grünemusik, available for free from Jamendo.com. If you like the song, consider buying some CDs from <a href="http://www.nankado.jp/index.php?English">Nankado&#8217;s website</a>.</p>
<p>Somewhat embarrassing but very awesome caricature of Ewen courtesy of the talented <a href="http://bybystarlight.deviantart.com/">C. Ellis</a>.</p>
<p><a href="http://creativecommons.org/licenses/by-nc-sa/2.1/jp/deed.en"><img src="http://yarukizero.files.wordpress.com/2009/04/somerights20en.png?w=88&#038;h=31" alt="somerights20en" title="somerights20en" width="88" height="31" class="alignnone size-full wp-image-500" border="0" /></a></p>
<p>(For an added bonus, I recorded <a href="http://www.youtube.com/watch?v=A1tCt0vHbuA">a piece on Dragonball Evolution for Anime Confessions</a>.)</p>
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