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	<title>Comments on: Yaruki Zero Podcast #3½: Slime Story Reading</title>
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	<link>http://yarukizero.wordpress.com/2009/04/28/yaruki-zero-podcast-3%c2%bd-slime-story-reading/</link>
	<description>A Blog About Ewen Cluney&#039;s RPG Stuff</description>
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		<title>By: Yaruki Zero Podcast #8: Subcultural Contexts &#171; Yaruki Zero Games</title>
		<link>http://yarukizero.wordpress.com/2009/04/28/yaruki-zero-podcast-3%c2%bd-slime-story-reading/#comment-1419</link>
		<dc:creator>Yaruki Zero Podcast #8: Subcultural Contexts &#171; Yaruki Zero Games</dc:creator>
		<pubDate>Wed, 10 Jun 2009 05:54:45 +0000</pubDate>
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		<description>[...] novel and an RPG for my Slime Story setting. Here&#8217;s the prologue, and if you&#8217;ll recall, episode 3.5 of this podcast was a reading of [...]</description>
		<content:encoded><![CDATA[<p>[...] novel and an RPG for my Slime Story setting. Here&#8217;s the prologue, and if you&#8217;ll recall, episode 3.5 of this podcast was a reading of [...]</p>
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		<title>By: Guy Shalev</title>
		<link>http://yarukizero.wordpress.com/2009/04/28/yaruki-zero-podcast-3%c2%bd-slime-story-reading/#comment-1373</link>
		<dc:creator>Guy Shalev</dc:creator>
		<pubDate>Wed, 29 Apr 2009 15:54:31 +0000</pubDate>
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		<description>I&#039;d be interested to hear of design paradigms, things the Japanese RPG designers do that we don&#039;t. Mind, I would like a more general stance; not what one designer does different, and does it in only one game, but what are the design sensibilities of Japanese RPG designs in general, and where do they differ from us?</description>
		<content:encoded><![CDATA[<p>I&#8217;d be interested to hear of design paradigms, things the Japanese RPG designers do that we don&#8217;t. Mind, I would like a more general stance; not what one designer does different, and does it in only one game, but what are the design sensibilities of Japanese RPG designs in general, and where do they differ from us?</p>
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