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	<title>Comments on: D&amp;D Race: The Wild Folk</title>
	<atom:link href="http://yarukizero.wordpress.com/2009/01/14/dd-race-the-wild-folk/feed/" rel="self" type="application/rss+xml" />
	<link>http://yarukizero.wordpress.com/2009/01/14/dd-race-the-wild-folk/</link>
	<description>A Blog About Ewen Cluney&#039;s RPG Stuff</description>
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		<title>By: Ewen</title>
		<link>http://yarukizero.wordpress.com/2009/01/14/dd-race-the-wild-folk/#comment-1337</link>
		<dc:creator>Ewen</dc:creator>
		<pubDate>Mon, 09 Mar 2009 06:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=437#comment-1337</guid>
		<description>Glad you&#039;ve been enjoying the blog. :3

Unfortunately I don&#039;t really know 3.x well enough to write stuff for it. If anyone else wants to write a 3.5 version of the Wild Folk they&#039;re more than welcome, but for my part I&#039;m not at all qualified to do so.</description>
		<content:encoded><![CDATA[<p>Glad you&#8217;ve been enjoying the blog. :3</p>
<p>Unfortunately I don&#8217;t really know 3.x well enough to write stuff for it. If anyone else wants to write a 3.5 version of the Wild Folk they&#8217;re more than welcome, but for my part I&#8217;m not at all qualified to do so.</p>
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		<title>By: Barking Alien</title>
		<link>http://yarukizero.wordpress.com/2009/01/14/dd-race-the-wild-folk/#comment-1336</link>
		<dc:creator>Barking Alien</dc:creator>
		<pubDate>Mon, 09 Mar 2009 00:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=437#comment-1336</guid>
		<description>As a fan of rpgs, anime and TRPGs I first off want to thank you for this blog. Its been a fascinating read and resource.

I love Ruin Explorers (ever since the manga pages in the Japanese Dragon Magazine-i.e. Fujimi Dragon) and had a race inspired by Fam called Wilders (in one campaigns the Wilders replaced Halflings). 

Any chance of you making a 3.x variant of this information. 4E is not my (or my group&#039;s) thing.

Keep up the great work,
AD</description>
		<content:encoded><![CDATA[<p>As a fan of rpgs, anime and TRPGs I first off want to thank you for this blog. Its been a fascinating read and resource.</p>
<p>I love Ruin Explorers (ever since the manga pages in the Japanese Dragon Magazine-i.e. Fujimi Dragon) and had a race inspired by Fam called Wilders (in one campaigns the Wilders replaced Halflings). </p>
<p>Any chance of you making a 3.x variant of this information. 4E is not my (or my group&#8217;s) thing.</p>
<p>Keep up the great work,<br />
AD</p>
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		<title>By: Mike</title>
		<link>http://yarukizero.wordpress.com/2009/01/14/dd-race-the-wild-folk/#comment-1312</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 19 Jan 2009 20:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=437#comment-1312</guid>
		<description>Animal Senses seems much weaker to the Dragonborn equivalent that also throws in low lite vision.
A recent article just came out on DDi that might be worth looking at for the creation of feats.
http://www.wizards.com/default.asp?x=dnd/drdd/20090119</description>
		<content:encoded><![CDATA[<p>Animal Senses seems much weaker to the Dragonborn equivalent that also throws in low lite vision.<br />
A recent article just came out on DDi that might be worth looking at for the creation of feats.<br />
<a href="http://www.wizards.com/default.asp?x=dnd/drdd/20090119" rel="nofollow">http://www.wizards.com/default.asp?x=dnd/drdd/20090119</a></p>
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		<title>By: Suichiro</title>
		<link>http://yarukizero.wordpress.com/2009/01/14/dd-race-the-wild-folk/#comment-1309</link>
		<dc:creator>Suichiro</dc:creator>
		<pubDate>Wed, 14 Jan 2009 23:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=437#comment-1309</guid>
		<description>Wild Movement should likely be an encounter power that lasts one turn, ignoring difficult terrain forever is pretty strong. 

Wild Speed would add +3 to your move and a +2 power bonus to AC against Attacks of Opportunity until the end of your next turn. This way, you can still be slowed during it, but it can also grant you 6 extra squares if you double move. Power bonuses tend to not stack, so the bonus to AOO wouldn&#039;t be overwhelming.</description>
		<content:encoded><![CDATA[<p>Wild Movement should likely be an encounter power that lasts one turn, ignoring difficult terrain forever is pretty strong. </p>
<p>Wild Speed would add +3 to your move and a +2 power bonus to AC against Attacks of Opportunity until the end of your next turn. This way, you can still be slowed during it, but it can also grant you 6 extra squares if you double move. Power bonuses tend to not stack, so the bonus to AOO wouldn&#8217;t be overwhelming.</p>
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		<title>By: Mike</title>
		<link>http://yarukizero.wordpress.com/2009/01/14/dd-race-the-wild-folk/#comment-1307</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 14 Jan 2009 19:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://yarukizero.wordpress.com/?p=437#comment-1307</guid>
		<description>I saw them as a &quot;one size fits all&quot; race, with a special ability based on their animal ancestor that players pick (ala Genasai) at character creation- Rabbit gets +1 speed/ref and a built in ability, Cat gets +1 init and their own little trick and so on...

They should have another language, either a set one or players choice.

Nature should automatically get added to their class skill choices.

the power should be read as-
Effect: Move up to an additional 3 squares this turn.
An idea to add to the ability is &quot;when this ability is activated, enemies take a -2 penalty to opportunity attacks.&quot; to separate it away from running and other generic movement deals.</description>
		<content:encoded><![CDATA[<p>I saw them as a &#8220;one size fits all&#8221; race, with a special ability based on their animal ancestor that players pick (ala Genasai) at character creation- Rabbit gets +1 speed/ref and a built in ability, Cat gets +1 init and their own little trick and so on&#8230;</p>
<p>They should have another language, either a set one or players choice.</p>
<p>Nature should automatically get added to their class skill choices.</p>
<p>the power should be read as-<br />
Effect: Move up to an additional 3 squares this turn.<br />
An idea to add to the ability is &#8220;when this ability is activated, enemies take a -2 penalty to opportunity attacks.&#8221; to separate it away from running and other generic movement deals.</p>
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