Archive for September, 2008

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Kyawaii RPG #2: Monster Girls In Love

September 29, 2008


This game is for adults only. Yes, really.

If you are 18 or over, you may click here to read it.

This game is largely because of my association with Suichi. Because of him I know more about sexual fetishes than I probably should. And I also know that they’re actually much more hilarious than people realize. This game also has themes and shit. You play as monster girls, who have encounters with male adventurers, and not in the 4th Edition sense. Yes, really. It’s specifically meant to be a very threatening game, but also a thought-provoking one.

To play (not that I really expect anyone to), you’d need some six-sided dice and index cards, and at least three very, very open-minded people.

Please don’t take this thing too seriously. The next one will hopefully be both more innocent and better overall. Not that that’s saying much.

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I Do Not Feel Awesome

September 23, 2008


Some various small updates rolled into one:

We’ve started working on preparing the extra Maid RPG scenarios that didn’t make it into the book. They’ll be no-frills compared to Ben’s awesome layout work for the book, but they’ll be free too.

I’ve been reading Dark Heresy, and enjoying it a lot. Like Maid RPG, it’s an example of random character creation done right. Also, 40K has a really neat setting. It’s just a shame that it took them 20 years to make an RPG version.

Usually Random is trying to do a mini-RPG design challenge on 4chan’s /tg/ board. The original thread has slipped off the board, which is just as well because there was a troll who just couldn’t handle the idea that people might design RPGs because they enjoy designing RPGs, and not for fame and fortune. And who couldn’t grasp the idea that some of us have friends who are not total jerks and are willing to give an unpublished game a chance. Anyway, the deadline for the contest is on the 28th.

I’m about halfway done with the next Kyawaii RPG, which is about stuff that a lot of people will likely find very disturbing or disgusting, a few people will enjoy entirely too much, and a tiny minority will find thought-provoking like I intended. I was thinking about not releasing it, or doing so under a pseudonym, but I’ve been having a shitty time lately because of school, so I don’t really care what people think at the moment.

On a more positive note, I’m making some good progress on Slime Story. It’s like a cross between Tunnels & Trolls and… uh… some indie RPG about high school.

Also, some more Wordles:

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Kyawaii RPG #1: Peerless Food Fighters!

September 18, 2008
(Original illustration forthcoming)

(Original illustration forthcoming)

So, listening to the Independent Insurgency podcast on XXXXtreme Street Luge got me all inspired. Aside from working on Slime Story with renewed vigor (when I was about ready to shelve it for a while), I decided to try writing shorter, wackier games.

Thus I present to you the first “Kyawaii RPG,” Peerless Food Fighters!. It’s all of 5 pages, and it’s kind of like Muteki Kanban Musume but not really. You play a girl who works are her parents’ restaurant, and your goal is to make your family’s restaurant more successful than those of the other players. So, without really meaning to I made a competitive RPG. Guy should be happy. It also does some neat things with player evaluation and scripted events.

1. What is a Kyawaii RPG?
It’s part of a series of short, weird RPGs I’m going to design when I feel like it.

2. What’s with that stupid name?
I like it. Shut up. It’s a subtle Lucky Star reference, for no particular reason. Also, considering that this is me (in the words of one of my online friends, “a very Asian non-Asian,” which I’m hoping is code for “kind of like a weeaboo, but not nearly that annoying”), it should have a vaguely Japanese name.

3. So they’re going to be short and crappy?
These are roughly on par with a 24-Hour RPG, except that trying to do a thing within a 24-hour span doesn’t work at all for how I create and live. Plus I’ll try to do a little bit of playtesting and revising, though not until after I shove the thing into the world.

4. Why the hell are you doing this?
Because normally I’m bad at finishing things. Hence, short things that I’m more likely to finish.

5. Aren’t you just ripping off XXXXtreme Street Luge?
Fuck you. I actually got inspired to get off my ass and design stuff, and to finish it. Plus, every design contest manages to happen at the very shittiest time possible for me.

6. Whatever. What’s the next one going to be?
I’m not going to post about a given game until it’s done. All I will say about the next one I’m working on is that it’s going to be as perverted as people wrongly assume Maid RPG must be.

7. What do I need to play?
Depends on which one. PFF uses six-sided dice and tokens. But I also want to do ones that use cards and other things.

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Maid RPG Update: Small Things

September 12, 2008


I probably should have posted about this sooner, but Maid RPG is available for order on the Maid RPG website. It has sold extremely well — I think even faster than it did at GenCon. Also, the PDF is a steal at $8.

The mailing list has like three times the number of people we were expecting (and still growing), so we may put up an actual forum.

For those of you who live in the UK, Leisure Games UK is now an official distributor of Maid RPG. They have a blog post about the details here.

The Nun-Approved file (which has all the stuff we cut out or altered beyond recognition) is now up on the mailing list’s site.

Random Thought #1: Maid RPG is not a Forge/indie game. It’s not a “traditional” game either. That’s a false dichotomy; it’s from the Japanese TRPG scene.

Random Thought #2: A lot of people recoil at the idea of a Maid RPG, but I’ve yet to hear of anyone legitimately giving it a chance and not enjoying it.

Also: Wordle of Maid RPG’s text:

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Random Thoughts

September 2, 2008


In RPGs there’s this idea called “Rule Zero,” which exhorts the GM to ignore the rules when they go against the needs of the story, but too often is used to excuse dumb game rules. I propose we have something called The Real Rule Zero. It goes: Don’t be a douche.

Story Games is the forum that’s missing from the Forge.

Have you seen a Chessex catalog? There are apparently people at the company whose job is to devise new colors and patterns of dice. I wish they made Fudge dice.

Reaper Miniatures is doing a line of steampunk time travel miniatures called Chronoscope. My favorite so far is Sascha Dubois, Time Chaser.

I want to do a mini-campaign with Awesome Adventures or Solar System inspired by S. John Ross’ Adventures of Darcy Dare printable minis.

Maid RPG stuff has calmed down for the moment.

Got a plushie made of Maya, from my Divine Machine campaign.

I’m working on the introduction for my thesis project, a translation of a Japanese RPG. I may be getting too good at academic bullshitting, considering I wrote “RPGs are systems of cultural allusion in which participants recontextualize elements from a shared canon of product art in order to socialize and to communicate more effectively” with a straight face.

One of the monsters in Slime Story is a massive, dangerous tree monster. Someone called it (wait for it…) Arborgeddon, and the name stuck.